![]() ![]() Grabbing your enemies and throwing them to the floor using Nero's Devil Arm is also great fun. Speaking of features seen in other games, Nero's Gunblade Motorbike Sword takes a little time to master but once you do, it makes getting those SSS combos much easier. Grab at the wrong time and the spikes will damage you, causing you to plummet into a room full of marionettes (those being the things trying to kill you most of the time) below. One such puzzle requires you to hop across a spike-filled room by grabbing jump points that can disappear and reappear at random. That can only be a good thing, right? Its ability to cling onto nearby floating objects in order to reach higher places is ripped straight from Onimusha 3, though the timing based jump puzzles seen here make things a little different. ![]() Having said that, numerous new features have been added, with Nero's crazy arm (used for grabbing, throwing and slamming, natch) reminding us of Evil Dead 2. The gameplay hasn't changed much since Devil May Cry 1, but fans of the series should see no problems with that. ![]() It's clear that DMC4 has benefited from being pushed back to early '08, if only because it now has the Q1 stage all to itself. From what we've seen, the game has been polished so much we could almost see our faces in it. Devil May Cry 4 is only a month away from release and we were itching to sit down for a few hours and try out the final build. ![]()
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